Alexander Delagrange

3D Generalist

 

Alexander Delagrange

 3D Generalist

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Experience

Killzone Shadow Fall

Shipped As Character Artist @ Guerrilla Games

Portfolio

Responsibilities:

- Character asset sculpt/ modeling
- Clean head scans
- Retop Scans/outsource sculpts, bake and create PBR textures
- Detail map creation and mask implementation
- 3D mockups for marketing art (boxcover, banners, etc)
- Create series of realtime marketing shots
- Work on E3 teaser trailer

Special Thanks to my team & friends:

University Lecturer

 

3D Generalist @ Digital Arts and Entertainment

3 year Bachelor with students starting from scratch

Courses Given:


- PBR in depth theory and practice
- Rigging - 3Ds Max
- Composition & Lighting - Unreal 4
- Substance Painter/Designer
- 3D character creation ) - Zbrush
- Environment sculpting - Zbrush
- Hardsurface modeling - 3Ds Max
- Realtime asset creation,  in depth normal map theory

 

Student Results:

 

 

Freelanced for:

 

 

 

 

 

 

www.ExisInteractive.com

 

 

Masterclass workshop given at:

Other Experience

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Dan Calvert, Vlad Costin, Madina Chionidi, Arno Schmitz, Ben Erdt, Tim Badylak

Keep calm and keep scrolling

old diffuse/spec/gloss work

Scripts

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Automation FTW

BEND OF BORTHERS

 

Shadow of Moldor

 

Resume

Skills and Dregrees

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Featured

DAE Top Graduates You Should Definitely Check Out!

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